Official Pushmobile Rules

Cub Scouts

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PUSHMOBILE RULES AND REGULATIONS SPORTSMANSHIP GUIDELINES:

The Cub Scout Sports Program Handbook outlines three major elements to sportsmanship: honesty, fair play, and respect. These elements are the basis for the Sportsmanship Guidelines and should be followed by both the Cub Scouts and the adults (both leaders and parents).

  • Honesty—Promise to follow the rules.
  • Fair Play—Everyone will be treated fairly and with justice. The rules apply to everyone equally.
  • Respect—Everyone’s skill level is different. Respect everyone’s ability and do not make fun of anyone, either in your group or on another car. Foul language, accusations of cheating and angry outbursts will not be tolerated. Also, be considerate of everyone—show up on time and stay with your group so you can be found when your car is called to race. DO YOUR BEST!

PARTICIPANTS AND LEADERS:

All participants must be registered Cub Scouts. Registration forms will be available. Everyone MUST abide by the Sportsmanship Guidelines outlined above—Scouts, siblings, friends, parents, leaders, adults, etc.

CARS:

  • Cub Scouts and Parents should make the cars. Car Chassis should be made from basic materials and not be a pre-fab chassis such as a go-cart chassis.
  • Rigid steering device (example– Steering wheel) is required. NO ROPE STEERING ALLOWED. The steering mechanism must limit the turning radius of the car so as to prevent flipping.
  • All cars must have a seat with a braced backrest.
  • All racers must sit firmly in a seat during the race.
  • Cars will be given anumber. Do not paint a number on the car.
  • A push bar must be permanently attached to the rear of the car. It must not pivot or be movable in any way.
  • All cars must have four wheels (two in front and two in rear).
  • The preferred building material is wood.
  • In the event of a mechanical breakdown, the car must be repaired in the pit area and be ready for the next race it is in regardless to situation. If the car misses the gate call, it will be eliminated at the discretion of the Derby Captain.

SAFETY:

Fitted helmets are required for each scout racing. Elbow, wrist, and knee protection are strongly recommended. NO SANDALs, CROCKS, OR OPEN TOED SHOES WILL BE ALLOWED. The Derby Captain reserves the right to remove a car from the race for “SAFETY REASONS”.

RACE DAY AND RACES:

  1. To qualify to race, all packs MUST provide at least one adult to help with setup at 8:00am on race day.
  2. Cars and scouts must be checked-in by deadline. Cars must pass inspection to race. All cars must stay in the pit area after they are inspected and checked in.
  3. The fee to race is $5 per scout or $40 per car even if there are less than 8 scouts on the car. This fee must be paid at the time of the registration in full or the car and scouts will not be registered to race.
  4. There are 4 sections of the track with exchange areas between the sections and at the end of the track. Every scout racing will alternate jobs (pusher or driver) during each race. Date:

A full team consists of 8 scouts—2 for each of the 4 sections of the track. A car can run with a minimum of 6 scouts; however position exchanges are still required at each exchange point. Every effort must be used to make the cars have 8 scouts even if it means accepting a scout from another unit. Therefore if an equal ranked scout is available, each car will race with 8 scouts.

Cars will race in heats by rank. Cars with mixed ranks will be classified by the cub with the highest rank on the car. Tigers and Wolves cannot race with Webelos. If the pack has both boys and girls in their unit, the cars will be mixed cars with both boys and girls. If the unit refuses to mix their car teams with both boys and girls in a reasonable proportion, then the car will be disqualified.

One practice walk-thru will be permitted prior to race time at the stated time as indicated by Derby Captain.

Each pack must have a designated adult at the finish line to verify race results with the Derby Captain or his designee. This should be the same adult for all races if possible to help eliminate any confusion.

The exchanges during a race must take place with all wheels in the designated exchange box.

All wheels of the car must cross the turnaround line before turning in order not to be disqualified. The line judges can have the car back up in order to comply. In addition, if a car gets out of its lane and interferes with another car, it will be disqualified for that race. The ruling of the line judges in conjunction with the Derby Captain will be final.

Adults may run beside the cars in the observer lanes during each section of the races. However, ADULTS ARE NOT ALLOWED TO TOUCH EITHER THE CAR OR CUB SCOUTS DURING THE RACE. Adult violations may result in disqualification of the car for the current heat. The ruling of the line judges in conjunction with the Derby Captain will be final.

The race will be a double elimination race. Cars will be released after they have been eliminated. LEADERS should make sure that your car has been officially eliminated before you release your scouts and remove your cars. In addition, it would be proper to encourage your scouts to remain until awards to cheer for the winners.

There will be no Cub Scout or car substitutions after the derby begins.

At any exchange point, drivers and adults blocking other cars will cause their car to be disqualified for that heat. The ruling of the line judges in conjunction with the Derby Captain will be final. Questions concerning races must be addressed to Derby Captain or his designee only.

All judges and staff are volunteers. Please treat them with courtesy and only address concerns with the Derby Captain and not directly with the volunteers. A serious breach of this rule will be cause for the offending adult(s) or leader{s) to be asked to leave.

“GERIATRIC” RACE:

Last race of the day will be leaders and boy scouts. Break out the track shoes. Get your leaders and parents to show the kids how it’s done!

Disclaimer:

  • The above rules and regulations are intended to ensure the safety of all participants and promote fair play.  As such, everything regarding the event (scoring, rules, guidelines, policies, regulations, etc.) is subject to the Derby Captain’s discretion.  In the event of any question, concern, issue, etc., the Derby Captain’s decision is final.